Technical Level Designer and Architect
After more than 6 years of practice in Architecture studies in France, I re-oriented towards Game and Level Design. Always seeking for novelty, I thrive in long-term complex projects. I would like to express my design skills in projects that mix epic narration with dramatic environments.
Lead Designer @ BHVR
(2023 – now) Montréal CA
Management of up to 12 designers split in as much as 4 teams.
- Close work with Production team and Direction team to define and scope milestones
- Definition of requirements of features with the team in collaboration with programming and art
- Handling of quick Direction changes with the team of designers
- Delivery of one Project (SilentHill: Ascension)
Senior Technical Designer @ BHVR
(2022 – 2023) Montréal CA
Design of a modular cinematic tool that creates interactive sequences in a MMO narrative experience.
- Design and creation of tools and procedures for the team
- Definition and validation of requirements of design features with programming and art teams
Past experiences
Product Developement Lead @ CM Labs
(2019-2022) Montréal CA
Management of a development team for product delivery,
- Management of the team’s capacity,
- Scrum of the team in Agile environment,
- Planning of the project roadmap,
- Management of builds and software packaging,
- Coordination of multi-disciplinary team,
- Product Owner assistance in backlog creation,
- Estimates for upcoming projects.
Technical Level Designer @ CM Labs
(2018 – 2022) Montréal CA
In addition to the above responsabilities,
- Environment design for training packs,
- Creation of sscenarios for heavy-duty machinery training,
- Scripting of the exercises logic (Python, C#),
- Processing the simulation data in order to create meaningful feedback to the users,
- Designing UI/UX tools for products,
- Performance optimization in collaboration with QA specialists and software developers,
- Update and debug of existing modules.
Volunteer for a local association
(2016 – 2017) Jacmel HT
Drafts and estimates for schools reconstruction after Hurricane Matthew hit Haiti.
Architect
(2010 – 2016) Strasbourg FR
Design and management of construction projects,
- Supervision of construction (weekly meetings with contractors, budget, coordination of the multiple actors),
- Complete management of projects (up to 3M€) from draft to delivery,
- Drafts and sketches for different projects (housing, restauration, commercial, administration, education…),
- Client facing interventions (drafting the program, early estimates, budget follow up),
- Participation in urban projects,
- Composition of administrative requests.












