Prototype: Quest system
2026 / Personal / Unreal

Objective :
Creation of a Quest system using Blueprints
Creating quests
For this prototype, I wanted to create a quest system from scratch using blueprints. This project is still underway, I’ll add details as I continue my tests, so far we are able to:
- Character Interaction: allow the character to interact with objects to get and validate quests
- Quest UI: we have a dynamic display that allows to see the active quests
- Location goal: walk to a predetermined area to validate the step
- Interaction goal: interact with a specific ingredient to validate the step
- Kill goal: validate a certain quantity of targets are destroyed to validate the step