Quest

2026 / Personal / Unreal

Objective :


Creating quests

For this prototype, I wanted to create a quest system from scratch using blueprints. This project is still underway, I’ll add details as I continue my tests, so far we are able to:

  • Character Interaction: allow the character to interact with objects to get and validate quests
  • Quest UI: we have a dynamic display that allows to see the active quests
  • Location goal: walk to a predetermined area to validate the step
  • Interaction goal: interact with a specific ingredient to validate the step
  • Kill goal: validate a certain quantity of targets are destroyed to validate the step