Undisclosed Project

2025 / Behaviour Interactive / Unreal

Role(s) :


More information later…

This project is still under development and subject to NDA.

In this project I worked as a Game Design Lead on a 3rd person extraction shooter. I had four different teams under me, comprising:

  • Combat: Player abilities and arsenal
  • Enemy: Roster of enemies, their progression and variants for the game
  • Ingredients: Interactibles in the game that are used in Mission design and as pickable objects
  • Meta: Economy and progression of the game, includnig the planning of the game life once launched (DLC content, seasonal releases, etc)

My teams and I worked closely with the Directors in order to validate their vision ended up in the released gameplay and with Production in order to make sure we delivered all the short-term deadlines for the client.